Pine Away is a first introspective puzzle game develop in Unreal Engine 4. I'm in charge of the direction and we are currently developing it in free time.
Tile set for build corridors. The set allows to build straight corridors, corners and crosses. It is possible to change the color by creating instances of the master material and modifying the parameters.
Some examples of building corridors.
These are some assets that I have created for building one of the game environments. Here the trees are made of wire and hang
An example of the environment in Unreal 4.
In this image we can see some sketches of the puzzles made with photoshop and later mounted in Unreal. I have created more than 40 puzzles for the game, in the following link you can see a walkthrough of some of the puzzles.
In this capture we can see one of the initial puzzles integrated with the final art, lighting and postprocess.
Here other puzzle integrated with the final art, lighting and postprocess.